orbiter: trickster
skipper: void circuit
skipper: racer
anvil: siegeworks
anvil: permafrost
chameleon: ember
chameleon: chimera carapace
chameleon: pixelflare
chameleon: nebuland
twinfury: priest
atlasghost: augment
atlasghost: cyborg overmind
atlasghost: boo
starbolt: neon thunder
starbolt: crimson bloom
atlasghost: forgotten
twinfury: forgotten
twinfury: pumped
ALWAYS: tweaks, improvements, updates
[NOT IN THIS ORDER] NEXT: cap tiles tdm sync and win condition, sector events, missions + unlocks profile page, special physics layer sector based: small rocks, crystals, debries, etc. lore events + lore profile page, 2 slots consumable global modules (?), market page for cosmetics and consumable modules, impassible generated walls/rocks mapped on minimap, shield visual hit display, new visual ship engine (after helion cascade)
WORKING AT NOW: spatial sounds, sounds, some ships tweaks
[MOST RECENT] DONE: respawn mechanics and death, position, rewards, hp, score, time: server authority. win conditions, dm to tdm, team select, spectator mode, afk kick, avatars system, fleeing sector punishment, diamonds and xp rewards, xp captain lvl up system, ships profile stats, added drone launcher orbiter, first join/switch teams/afk spectate/hangar tweaks and fixes
SHIPS: added Anvil, Skipper. Added Orbiter drone launcher and still tweaking
NOTE: press G to toggle the sacred grid
SLOWLY: forcing sectors to fit into mobile screens... done. just tweaks now
[19.05.2025]: the first triangle ship was forged, elegant, confused, immediately broke something, unforgettable
PLAYSTYLE: bravery, chaos, questionable decisions, approved
TRUTH: most of the game runs on logic, rest on stubborn cosmic willpower
expansa
drop your ship on the battlefield and let's see the chaos
multiplayer team death matches pew pew
it's a one man work so thanks for your patience
updating the game always, stay tuned